import enum

class StoryProgressionFlags(enum.IntFlags, export=False):
    DISABLED = 0
    ALLOW_POPULATION_ACTION = 1
    ALLOW_INITIAL_POPULATION = 2
    SIM_INFO_FIREMETER = 4


class StoryProgressionArcSeedReason(enum.Int, export=False):
    SYSTEM = 0
    LOOT = 1

STORY_PROGRESSION_ARC_SEED_REASON_STRINGS = {StoryProgressionArcSeedReason.LOOT: 'LOOT', StoryProgressionArcSeedReason.SYSTEM: 'SYSTEM'}
